Some of us love world building. We love it so much, we forget to work on our stories because our available writing time was spent creating new realms. Victoria Aveyard knows how this is. In her two-part installment “You Call It Playing God, I Call It Worldbuilding,” she discusses the fun and the danger. In part one, she warns:
Worldbuilding is, in my opinion, very delightful quicksand. Once you’re in too deep, it’s almost impossible to get out and therefore, to actually start writing. In my experience, this is usually my way of not writing while tricking myself into thinking I am actually am. And then suddenly it’s six months later and I’ve got some pretty maps, cool names, and no story.
It wasn’t until she learned to do less world building and more writing that she finished her first novel, Red Queen.
She doesn’t mean to warn you off world building altogether, though. Some is necessary, especially if you write fantasy, urban fantasy, or paranormal romance. In part two she gives a rundown of the mapmaking, character building, and plotting she does as prewriting.
Victoria Aveyard’s latest book, Glass Sword, releases February 9th.
Title: Glass Sword (Red Queen)
Author: Victoria Aveyard
Mare Barrow’s blood is red—the color of common folk—but her Silver ability, the power to control lightning, has turned her into a weapon that the royal court tries to control.
The crown calls her an impossibility, a fake, but as she makes her escape from Maven, the prince—the friend—who betrayed her, Mare uncovers something startling: she is not the only one of her kind.
Pursued by Maven, now a vindictive king, Mare sets out to find and recruit other Red-and-Silver fighters to join in the struggle against her oppressors.
But Mare finds herself on a deadly path, at risk of becoming exactly the kind of monster she is trying to defeat.
Will she shatter under the weight of the lives that are the cost of rebellion? Or have treachery and betrayal hardened her forever?
Buy on Amazon (affiliate link): Glass Sword (Red Queen)